- Case Study -

VIRTUAL REALITY LAYOUT



Two professors of inorganic chemistry tried my virtual reality educational software prototype, adding it to their course materials. With its comprehensive virtual world layout, ChemCrystals-VR exhibits crystal lattice models of ionic compounds. For design and development, I used an Oculus DK2 headset, the Unity game engine, Autodesk 3ds Max, and the C Sharp programming language by Microsoft.


Navigating a street-like grid is easy for newcomers and non-gamers. Arrays of recessed sandboxes organize learning objects thematically for rapid cognitive mapping of an immersive virtual reality environment. First time visitors arrive at the center of the layout. Returnees arrive wherever they last exited the program. Without a gamepad, the input device fallback is WASD keyboard and mouse controls.


The mountains and sky are a cube map incorporating polygon meshes and a photo mural borrowed from other projects and added to the prototype with Unity's skybox function. Like an all-encompassing stage backdrop, it represents the virtual world boundary. While the default VR navigation interface supports ground travel with an XBox controller, flying is simple with Unity. My followup prototype ChemSim-VR has balloon-like flight controls.

VIRTUAL REALITY LAYOUT

3D SCANNER

CGI STILL LIFE

THIS IS NOT A BRICK

BIOMIMETIC DEVICE

OPERATION ICE HOUSE

VIRTUAL RESORT

BOOK COVER

VIRTUAL REALITY CONTROLS

BOARD GAME

FRAME CONNECTOR

MONITOR TABLE

AUCTION PADDLE

BOXXER CONCEPT

IRONICAL MOUSETRAP

BOW CHAIR

ODS IMAGES & ANIMATION

PRINTABLE DWELLING

EXHIBIT DISPLAY

MONOLITHIC LOGO

RECEPTION DESK

FLOOR STAND

VAN DER ROHE CITY

CATTLE HERDER