- Case Study -

BOXXER CONCEPT



Spatial ability is a predictor of successful STEM careers and education. Boxxer is a virtual reality app for enhancing spatial ability and for demonstrating interaction design and artificial intelligence. My Boxxer game concept and slide presentation won an award in the category Best Industrial Product at the 2018 international NATO e‑Learning Conference.


Boxxer challenges players to fill a large box with smaller boxes, leaving the least possible unfilled space. The user interface affords picking and placing boxes with dual VR controllers or hand and finger tracking. A player's score factors total attempts, elapsed time, and the unfilled space remaining at the end of a round. The glass-like boxes, dramatic lighting, and dynamic camera angles in these renders came together in Autodesk 3ds Max.


The Boxxer app generates box dimensions in real-time with heuristics instead of a lookup table. The procedural generator adapts dynamically to a player's strategy. The more use it gets, the more capable the app's intelligent agent becomes by steadily improving its ideal performance model and prediction accuracy. BOXXER derives from my 2017 EDUDEV blog post, "Making A Puzzle App With Unity."

VIRTUAL REALITY LAYOUT

3D SCANNER

CGI STILL LIFE

THIS IS NOT A BRICK

BIOMIMETIC DEVICE

OPERATION ICE HOUSE

VIRTUAL RESORT

BOOK COVER

VIRTUAL REALITY CONTROLS

BOARD GAME

FRAME CONNECTOR

MONITOR TABLE

AUCTION PADDLE

BOXXER CONCEPT

IRONICAL MOUSETRAP

BOW CHAIR

ODS IMAGES & ANIMATION

PRINTABLE DWELLING

EXHIBIT DISPLAY

MONOLITHIC LOGO

RECEPTION DESK

FLOOR STAND

VAN DER ROHE CITY

CATTLE HERDER