
LEARNING LABS
Collaboration Spaces
While working at James Madison University in February 2017, I wrote about the impact of virtual reality on campus planning and infrastructure. It's breathtaking how far VR technology has come in thirty months. For VR and AR (a.k.a. extended reality or XR), hand tracking has arrived making hand-held controllers optional. Inside-out positional tracking eliminates clumsy external sensors. Eye tracking is here, the most significant human interface method since the computer mouse. Lightweight, wireless headsets and glasses are essential for students with early versions arriving last year.
Artificial intelligence is another technology rocket. Before long, AI will combine with XR, smart phones and performance watches for the ultimate, personal digital assistant (PDA). The device will look like glasses with dynamically darkening lenses. It will scan your surroundings, alerting you to opportunity and danger. It will sense your health and identity, functioning only for you. It will have a name and a personality profile defined by you. It will prepare and make available to you whatever you need to know, often before you need it.
Procedural learning will be the domain of this device, its personality construct serving as your instructor. Conceptual learning will happen in collaboration with your mentor in XR, whether or not you're in the same physical space. Bridging these tracks, the ultimate PDA provides student and mentor coordinated, topical information experienced with their respective devices.
Wearable PDA's and artificial intelligence will revolutionize education. The marketplace will determine how it's done and who succeeds. Schools won't get privatized right away, but I do see the technology displacing teachers a decade from now. Top faculty will become highly paid, professionally trained mentors. Others will find work programming and instructing AI at companies like Facebook, Apple, Amazon and Google. Instructional designers and learning theorists will have the first shot at these jobs.
T.M.Wilcox, November, 2019Collaboration Spaces
The Ultimate PDA
Learning To Code
VR Interface Mock-Ups
Amazon's Lumberyard Engine
Samsung Gear-VR Controller
Standards For Virtual Reality
Writing Design Documents
Making 3D Objects for Virtual Reality
Inside-Out and Outside-In Head Tracking
Making a Puzzle App With Unity
HoloLens Spectator View
Spatialized Audio For Virtual Reality
Physical Vs. Virtual Campus Expansion
Head-Up GUI Design For VR
Windows 10 Creators Update
Visualizing Historic Buildings In VR
Sansar First Look
Accurate Motion Capture With Vive Trackers
Interface Design For Oculus Touch Controllers