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Collaboration Spaces
Someone asked the other day about Unity and whether it's the right software for visualizing historic buildings in virtual reality, or is there a better option? Before looking at the project in detail, I answered, "That depends".
If the goal is interactive virtual reality with a relatively unrestricted, navigable world-space, then Unity might be the way to go. Unity is a hub for connecting components of an app or visualization including a user control interface. The Rift and Vive headsets both have a Unity SDK (software developers kit) that simplify writing interface code objects for their hardware requiring little if any customization for basic VR apps.
If the goal is to passively view a CG rendering of a building with a headset like Google Daydream or Samsung Gear-VR, then omnidirectional stereo (ODS) video might be the way to go. ODS video is an animation rendering technique in programs like Autodesk's 3D Studio Max and Maya. It's sometimes called VR on rails because it's like a train ride where you can look around but you can't get off to explore on your own.
Last semester a student asked how to quickly create a Unity virtual reality app, something he could reuse later to teach others about Unity. He was unaware what's involved, even for something that seemed simple. At the moment there are no products like PowerPoint for making VR presentations. Some day soon that should change.
T.M.Wilcox, February, 2017Collaboration Spaces
The Ultimate PDA
Learning To Code
VR Interface Mock-Ups
Amazon's Lumberyard Engine
Samsung Gear-VR Controller
Standards For Virtual Reality
Writing Design Documents
Making 3D Objects for Virtual Reality
Inside-Out and Outside-In Head Tracking
Making a Puzzle App With Unity
HoloLens Spectator View
Spatialized Audio For Virtual Reality
Physical Vs. Virtual Campus Expansion
Head-Up GUI Design For VR
Windows 10 Creators Update
Visualizing Historic Buildings In VR
Sansar First Look
Accurate Motion Capture With Vive Trackers
Interface Design For Oculus Touch Controllers