- CV Detail -

MIDDLE CAREER


Taking refuge from the dot-com bubble collapse of 2000, I joined the Petaluma, California studio of renowned sculptor Mark di Suvero as a hired hand under Lowell McKegney. I restored and conserved the artist's early pieces and prepared others for installation and exhibition. With their encouragement, I used the studio after hours making assemblage art with Mark's I-beam and plate steel offcuts. I studied di Suvero's colossal sculptures in progress and storage at The Yard, inspired by his lyrical abstract expressionism.

After moving to the verdant Shenandoah Valley in 2004, I photographed local landscapes for large format, high-resolution murals. I wrote graphic art software for the Adobe Shockwave Player that displayed seamless gigapixel images in a web browser. As an Adjunct Instructor at James Madison University, I taught Photography for Educators from 2006 to 2015, acquainting undergraduate educational technology majors with viewfinder framing, shadow and light, optical depth of field, and computerized image editing.

As a Technical Artist at JMU, I organized the Innovation Space in early 2014 at the off-campus Ice House Building, where I introduced 3D concept visualization to students, faculty, and staff. In a small lab, I used computer-aided design, laser cutting, and fused filament fabrication to develop rapid prototypes for faculty research. The university renamed the facility JMU X‑Labs, then moved it to a purpose-built complex on their main campus. Early in 2015, I was named Inventor-In-Residence by the Executive Director of 4‑VA@JMU (PDF) and the 4‑VA Collaborative Partnership, and I shared an Innovator Of The Year cash prize awarded by James Madison Innovation Inc., a university business incubator.

I launched the Concept Visualization Studio in mid-2015 at the new X‑Labs facility at Lakeview Hall, where I designed and developed advanced digital prototypes with Autodesk 3ds Max, the Unity game engine, Microsoft's C Sharp programming language, and an Oculus DK2 virtual reality headset. In an expanded role, I mentored students and conducted faculty seminars in product concept visualization, interaction design, interface gamification, and software prototyping.

In mid-2016, I was relocated to an NMR Facility at JMU's east campus Physics & Chemistry Building where I invented the ChemSim‑VR Prototype. Conditions there were ideal for educational software development, with faculty providing subject-matter expertise and students supplying end user feedback. At the 2018 international AACE Conference in Amsterdam, my ChemSim‑VR presentation captivated attendees with scenes from the first immersive teaching and learning environment for college chemistry.

In January 2017, I started EDUDEV, a website for educators exploring concept visualization and virtual reality development. In July, my public service ended at JMU after an intellectual property misunderstanding (PDF) and months of debate. The Commonwealth of Virginia encourages innovation, allowing higher education employees ownership of their unassigned creative work product. Meanwhile, universities discourage innovation when they practice IP harvesting, requiring detailed disclosure of all work product conceived on campus. Twelve years as a part‑time Adjunct Instructor, Technical Artist, and Inventor‑In‑Residence enable my late career as an Innovation Consultant and An Artist In Virtual Worlds.

INTRODUCTION

EDUCATION

EARLY CAREER

MIDDLE CAREER

LATE CAREER

ARTIST'S STATEMENT