- CV Detail -

LATE CAREER


At my studios adjacent to James Madison University, I make art with XR devices, real-time machine learning, and CNC manufacturing. I shoot aerial photographs cruising through hand-crafted and procedural landscapes, and I create murals compositing three-dimensional CGI with panoramas from robotic cameras. Exploring traditional figuration with contemporary tools, I use augmented reality to overlay spatially anchored (feature-locked) 3D meshes on plaster and clay, and I previsualize challenging poses on a PC with skeletal rigging.

For concept visualization, I develop software agents as instructors for immersive teaching and learning environments, and as studio assistants for art galleries in virtual worlds, expressing my ideas at international conferences with 3D‑illustrated presentations.

In May 2018, I presented "The ChemSim-VR Prototype" at the annual Conference of the Association for the Advancement of Computing In Education (AACE) in Amsterdam, the Netherlands. The paper, "A Virtual Reality Teaching And Learning Environment For Chemistry" appears in the conference proceedings. In September, I presented "BOXXER: A Virtual Reality Spatial Ability App" at the annual e‑Learning Conference of the North Atlantic Treaty Organization (NATO) in Virginia Beach, USA, where it was voted Best Industrial e‑Learning Product by conference attendees.

In June 2019, I introduced "Omnidirectional Stereo Computer Generated Images (ODS CGI)" to attendees of the international NATO Training Technology Conference (NTTC) in Virginia Beach. In October, at the annual Conference of the International Visual Literacy Association (IVLA) in Leuven, Belgium, I presented "Designing A Virtual Reality Teaching And Learning Environment For Chemistry". In September 2020, I talked about "Reading 3D Visuals In Virtual Reality" at the IVLA Conference held on-line during the COVID-19 crisis.

Following Qualcomm's international design competition in 2021, I received a grant offer to prototype spatial ability apps for their Snapdragon Spaces augmented reality platform. In August 2022, at the IVLA's juried art exhibition in Jyväskylä, Finland, I presented "Bendtwist III", a virtual reality site-specific sculpture and mental rotation experiment. This book is also a product of my late career.

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